AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games in South America Q3 2021
An overview of the top 5 hidden objects games in South America during Q3 2021, highlighting their download, revenue, and active user trends.
In the third quarter of 2021, the performance of the top 5 hidden objects games on a unified platform in South America displayed a variety of trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful snapshot into the market dynamics for this game category.
Manor Matters from Playrix saw its weekly revenue peak at around $28.6K in the week of July 5, before gradually declining to approximately $15.3K by the end of September. Weekly downloads experienced a significant drop from 76.5K in late June to 14.2K by the end of the quarter. Similarly, weekly active users decreased from about 538K to 341K over the same period.
June’s Journey: Hidden Objects by wooga exhibited fluctuating trends. Weekly revenue increased from $18K in late June to a peak of $26.1K in mid-September. The game experienced a massive spike in weekly downloads, reaching 393K in mid-July, but saw a decline to 124K by the end of September. Active users also showed variability, peaking at around 972K in mid-July and then stabilizing to 614K by quarter's end.
Seekers Notes: Hidden Objects from Mytona Limited maintained a relatively steady performance. Weekly revenue ranged between $2.8K and $4.2K throughout the quarter. Downloads varied, peaking at 8.2K in early August, while active users showed a slight increase from 13K to 14K by the end of the quarter.
5 Differences Online by Smart Project GmbH saw modest weekly revenue, peaking at $4.5K in early July before declining to $2.3K by the end of September. Weekly downloads were generally low, with a notable peak of 4K in mid-September. Active users remained fairly stable, fluctuating between 21K and 25K over the quarter.
Lastly, Hidden City: Object Seekers by G5 Entertainment AB showed consistent performance, with weekly revenue peaking at $2.8K in mid-July and settling at around $1.7K by the end of September. Downloads remained below 500 per week, while active users hovered between 1.2K and 1.4K throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.